![]() If you think I'm incorrect and are willing please do try and see if you can do it and then tell me how. ![]() Also if you notice they are not mirrored via the mirroring button. I was using a blank schematic to illustrate the problem. ![]() I've tried grouping them when they've been placed on other ship parts. I suggest you build a solid cube over the starter cube and offset it a bit upwards(y-axis) and work off of that if you want to group the object or save it as a custom part.Īnother thing you should know about ship designer is that saving a design with mirrored parts will only save the original side(not the mirrored side), you'll have to manually reshape it(a wing for example) to match the one on the other side. That translucent center start cube is ment for you to build your first piece and build off of that first piece not the cube itself unless you want to build several separate ships as one ship design.(Such as a group of 3 tiny fighters placed like a squadron as a small ship size.) For example, 2560x1440 was unknown as a gaming resolution during Galactic Civilizations II’s development in 2005. As a result, even today on a 4K monitor, Galactic Civilizations II looks stunning. Because of this, both of those half-circles are separate parts and are in no way connected to each other. The 3D engine was designed to scale with resolution thanks to heavy use of vector graphics within the game assets. ![]() It's pretty obvious, both of your parts have been connected to the center cube instead of each other. Can you help me figure out what I'm doing wrong? Or is it a bug? I've been unable to group two parts into one saved part. ![]()
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